Even in “modern” games, we get a lot of players screwing around with the game engine trying to find out just how far the engine can be pushed to get new, creative and in many cases funny, results. In other games this can be simulating other games, movies or anything. It can be walking through walls or getting to places that are, otherwise, inaccessible. The DOOM engine is no exception. Despite being able to create their own levels and have fun with add-on wads or cheats to play the game in a different way, we occasionally have level designers that will go through the trouble of making something difficult that will have a “new” flavor to it.
Dystopia 3: Re-Birth of Anarchy is one these types of wads. It was released in 1996 and made by Anthony "Adelusion" Czerwonka and Iikka "Fingers" Keränen 11 action-packed levels mixed with memorable battles (one of the things that most tickles my fancy in a wad), beautiful level designs, interesting co-op and, best of all, the exploitation of the DOOM engine to get new effects and create new experiences. Since these are probably the best aspects of this wad, I’m going to review these mostly.
What usually pisses me off in wads is that they are either too easy or too hard. I mean, Hell Revealed 2 has us fighting just about every Revenant that Hell can spare to fight one marine whilst by adding EWeps.wad to your game will make even Hell Revealed 2 a walk in the fucking park.
Surprisingly enough, the comat in Dystopia 3 is very balanced. There is just enough ammo for when you need it, just enough health pack for when you need them and just enough cover to suit your needs. It’s not like other wads where you’re faced with an army of Heavy Weapons Dudes and you have no cover so you get turned into Swiss cheese in a second.
The levels have been strategically designed. Not only do they look brilliant, but they also provide the cover you need for each battle. For example, there are moments when you’re in a rock plain fighting a cacodemon. As the name of this type of terrain suggests, it’s a plain. Open. Still, Cacodemons only fire at a relatively slow rate and you can easily dodge their attacks if you’re careful.
On the other hand, if you are in a room filled with Zombiemen, shotgun guys, heavy weapons dudes, etc, you’ll be given a lot of things to hide behind. Or, at least, a few crates that provide cover from one or two spots.
Although this was is quite playable in single player mode, co-op if still quite fun. Although most of the experiences I had with co-op were simply my allies rushing to get a full health pack when they had about 60% of hp and I was down to about 30%...
I didn’t really enjoy deathmatch on this wad very much though. The levels were created with the purpose of defeating those opponents that are meant to be there. The levels we have here aren’t exactly well balanced for Multiplayer…
Ah, now we get to my favorite part of this review. It’s actually the reason I chose to write this review now, as opposed to writing about other wads that I’m dying to tell you about. “Adelusion” and “Fingers” have done a great; wait, not great: brilliant job at creating a completely original and new experience for the players. They created completely new and challenging concepts. Amongst these are deep water and a double bridge. The double bridge was a personal favorite of mine where one bridge is over another and you need to cross both at some point in the level. I still intend to contact Adelusion and Fingers to ask about this milestone in DOOM editing. The level editing in this wad is just an absolutely 100% stroke of brilliance.
Grades
- Other than a few new textures that can be seen in some places, we don't really get that much in the way of New Content. I won't take this into consideration in the grading. N/A.
- The wad is only as difficult as you make it. What I mean is; the wad is not very hard because there is not a lack in ammo and health packs. What is more, the number of monsters is quite managable. The difficulty is a nice touch here, however. 8.
- One of the most interesting things in Dystopia 3 is the smoothness of the gameplay. The wad just flows and never stops until the end. The levels are action packed, have just enough ammo and health for the managable number of monsters. What else can I say about this? Full marks!! 10.
- Multiplayer works fairly well in general. It's perfect for Co-op but it lacks in the way of deathmatch or any sort of gameplay where the players are against each other. This can only score the wad 6 here.
- The levels are made in a balanced way. They have some new textures and brilliant designs. The architechture of the level also presents us with many new ideas like deeper water and the double bridge. Again, this Wad would get full marks for this. 10.