Saturday, May 30, 2009

Review 1 - Wow

A long time before I even had the idea of making this blog, I played a lot of wads, as I've said before. And when the time to actually write the first review came up, I wondered what wad should be reviewed first.

Should I write about a Mega Wad? Should I review a Joke wad? Maybe a series of wads?

After considering many of the wads I have played, I decided to stick with reviewing a joke wad. I decided to review Wow.

Since quite a lot has been said about wow before, I am getting the description of it directly from the Doom Wiki:

The map is comprised of a single room with a BFG9000 and some ammo for it. There is no exit, and the main feature of the level is the "illusio-pit": a pit with a fake floor effect hiding it situated under a quivering torso hanging from the ceiling, with a cyberdemon in it. The pit is thus invisible until the player falls into it, at which point much of the screen is filled with hall of mirrors effect because of the missing textures. The text file accompanying the WAD gives the following explanation for the pit:

A cyberdemon has escaped from a lab, where they are trying to find his weakness. He was injured by a marine, which was made short work of, and he was trapped inside a illusio-pit.

Similar "illusio-pits" have been used in parts of Joke WADs such as Mock 2: The Speed of Stupid and The New Adventure as tributes to Wow.


After reading this little juicy nugget of information, I got interested in trying out the wad for myself.

I downloaded the wad and played it myself (I actually managed to kill the cyberdemon there! Be sure to see the video posted below). Unfortunatly, once the Cyberdemon's dead there's no way at all to finish the level. Since I managed to kill the Cyberdemon I assume that I 'finished' the level.


This wad has already been reviewed on Honest Gamers. Here's the link to it. It's certainly worth a read. http://www.honestgamers.com/systems/content.php?review_id=7514&gametitle=Wow

I do think, however, that Gary Hartley was too harsh in the review. I cannot say that I liked the wad, but at the same time I cannot say that I found it to be a waste of time, either. I have seen many comments on the wad and people keep giving the wad 0 or even 1 star out of a max of 5. I find this to be a little unfair: this wad is a joke wad and as such is not meant to be taken seriously as a story wad. From the second I finished its download and read through the text file, I knew it was going to be something rather...unusual.


Not surprisingly, this Wad is number 2 in the list of Top 10 Infamous WADs written by Andrew "Linguica" Stine and Mike "Cyb" Watson for Doomworlds celebration of Doom's 10th birthday.

I had forgotten this detail when I decided to review this wad. I'll be sure to review the other 9 Infamous Wad's at some point.



Okay, then. I guess it's time for the Grades.

  • There was no new content in this Wad so it shall not gain or lose points on this.
  • There was no multiplayer in this Wad either, but it would not really make a difference anyway. You can't exactly have a good deathmatch in a bare room with an illusion pit.
  • Difficulty would score the game some points. The game scores 6 points for this.
  • On the other hand, it gets just 2 due to gameplay. It simply has no point. Even if you manage to kill the cyberdemon, you still are not able to finish the level or get out of the pit (if you fell or jumped into it).
  • The architecture was the one hard thing to assess here. The room itself was rather bad. On the other hand, I liked the fact that there is a corpse hanging over the illusio pit. You can more or less know where to expect it. I guess i'll give it 3 points for that.
Since New Content and Multiplayer don't gain or lose any points, I'll only find the average based on Difficulty, gameplay and architecture.

6+2+3 = 11
11/3 = 3.666666666666666

Therefore, this wad will get a 3.6


Friday, May 29, 2009

Along came Skulltag and with it some more abominations



When the DOOM online community started to really boom, along came Skulltag, a multiplayer source port by Brad "Carnevil" Carney. This helped the DOOM online communtiy expand greatly because it not only interested people more, but the new weapons, monsters and gameplay types that we were presented with just increased our interest enormously!

Now this is where the WADs' mesh with Skulltag. When you download a WAD, you can click and drag it into the skulltag.exe icon. This will allow you to play the WAD easily...as long as you've got an IWAD obviosly. (IWAD's are the raw data needed to play the game; such as DOOM 2, Heretic, or Hexen)

Another details that makes skulltag so great is that it improves the "old" DOOM a lot. The graphics and details of objects are better, you can add a crosshair if you want, you can crouch, you can use the mouse to look up and down and, possibly best of all, you can JUMP!

The Official Skulltag Website is: http://skulltag.com/
From there you can get a load of new information. Be sure to check it out, if you haven't yet.


  • There are many different game modes, as I've said before. I'm not going to write them all out now. But if you'd like to see more about them go to the skulltag wiki and see the game modes section. The link is right here: http://skulltag.com/wiki/Game_Modes

  • The new weapons and information about them can be found here: http://skulltag.com/wiki/Weapons If you thought a BFG-9000 was a great weapon, wait till you see the BFG-10000. Just please be careful: this BFG does insane amounts of damage to the player!

  • The new abominations of Skulltag can make the gameplay a great challenge. The link here: http://skulltag.com/wiki/Monsters will show you the beasts you can find. And, yes! It does include a Cacolantern!

  • Possibly my favorite part of the Skulltag online gameplay: Medals! There are different medals for different things that you do. The medals, and all the information that you need about them is found here: http://skulltag.com/wiki/Medals

Well, now that I've given you guys some insight about the DOOM game and Skulltag, I guess I can start to do what this whole blog's about: reviewing the WAD's. Hopefully these other posts that I have written about DOOM will help your understanding of my reviews as I will probably mention names of monsters and weapons at various times.

Oh, and I forgot to mention that Skulltag also brings in a whole lot of bots so that you can play the different game modes without other players. This cute little Valentines day photo that the Skulltag team made shows almost all the bots. Including Daisy (the bunny) and Hissy (The baby Cacodemon). And the medal system also works with bots, mind you.




Thursday, May 28, 2009

Welcome!


I guess I might as well start by explaining what's the main purpose of this blog.

DOOM, considered by many to be the first true First Person Shooter game (made in 1993) has been one of my passions since my birth. Hell, I started playing DOOM when I was 2!


Many of my friends come up to me and ask: "Hey, why the hell do you still play DOOM, man? It's OLD and there are so many better games nowadays! You have an Xbox 360 and a good computer! Play the modern games!"
Well, that's exactly what makes DOOM such an appealing game. It's old but it also has a thriving community, an enormous fanbase, a multiplayer group that is littered with different clans and, the most interesting of all, even though the game designers have not released a new classic DOOM expansion pack or series of levels in a while, they made the source code and game design system quite easy to find and relatively simple to use (if you have basic knowledge of game design, of course!). As a result of this, many, many players have made their own levels.

These levels (or WAD's as they are called {which according to the DOOM Bible stands for "Where's All the Data?"} ) are very different from each other and each one has its own flair and feel to it.
There are, basically, these types of WAD's:
  • Commercial WAD's
  • Joke WAD's
  • WAD Series
  • WAD's with new monsters
  • WAD's with new maps
  • WAD's with new weapons
Some WAD's I like more than others. I try to like them all as I have tried to make my own maps and I know how long and frustrating it can be to create a map. Therefore, even the WAD's that I consider to be a waste of time playing, I try to enjoy to the fullest extent I can.

This entire blog was made with one simple purpose: I am going to play many WAD's. Play some new ones, replay one's I've already played and, basically review them.
The reason? Well, like I said before I really like playing DOOM. I sort of want to interest more people to try it out or, if they already play DOOM, to try out some new WAD's.

Maybe now would be a good time to introduce newcomers to the very basics of DOOM. I'll talk about the Weapons and Monsters here.

Monsters
(Note that these go from the weakest to the strongest)

Zombieman
The weakest dude. Basically a posessed little foot soldier with nothing more than a little rifle. You can even take one of them out by punching. Just be careful of them in large groups. You gotta admire his awesome green hair, though. I know I'd like a green crew cut one day...

Shotgun Guy
Similar to the Zombieman but bald (is that why he's more aggressive?). Dies easily too, but you might not wanna punch him due to the fact that he's armed with a (surprise, surprise!) shotty.

Heavy Weapons Dude
These guys can be a pain in the ass. They carry a chaingun and can fill you full of holes in a second if you're not careful. The most dangerous 'human'-type monster. Dies easily two, but try using a shotgun of your own to take them out. The good news is you've got a chaingun if you kill them!

Imp

Not the scariest thing to see around. The only problem with them that you've got, really, is dodging fireballs when there are lots of them.

Demon (a.k.a. Pinky)
Fast, but easy to take down. Plus, since they only bite, you're o.k. if you're not standing right next to them. Just beware (again) of large packs of them.


Cacodemon
Big red balls. Full of horns. A big mouth. An evil eye that shines when they spit plasma balls at you. Try to kill them fast, they do have quite a strong layer of skin so they're not so easy to take down. Oh, did I mention they FLY?


Hell Knights

Minotaurs that have rabies. That's a pretty good sumarry I think. They run at you, scratch you if they're close and throw green fireballs at you if you're far.


Barons of Hell
About the same as Hell Knights except for three things. They're pink not white. They hit you twice as strong. They have twice as much health.



Arachnotrons
Kill them fast and, preferably, before they see you. If they do, then they won't stop shooting plasma at you until you're out of their sight. And it's pretty hard to dodge Arachnotron plasma. Fortunately they go down relatively easily.

Revenants
If you thought rockets were bad and if you though undead skeletons were bad then you don't know anything about the Revenants. Skeletons with rocket launchers attached to their shoulders. They have two types of rockets. One type flies straight. The other is heat-seeking and will follow you until it hits you or you outsmart it into hitting a wall (or some other obstacle).

Pain Elementals


Like Cacodemons except that they're brown, have arms and they spit out Lost Souls. They don't really attack you. Their lost souls do. Another bad thing is that when you kill them they'll still explode into up to three more lost souls.

Lost Souls

Flying skulls on fire. They hurt quite a bit. Good thing is that if they charge at you and miss, they can't stop until they hit something solid.

Mancubus


Big, fat, ugly monsters. They are equipped with a pair of flamethrowers on their arms and fire in pairs, three pairs in sequence. One ball is always aiming at where you're standing and the other is either to your left or your right. Choose carefully which direction you dodge to.

Arch-Vile

Practically a sub-boss. Fast, hard to kill. They can also resurect their fallen friends and will try to hurt you. They set you on fire a lot. A good thing to remember is: if they see you, they CAN hurt you!




The Spider Mastermind
Imagine an arachnotron but it's way bigger and has an enormous rotating gattling gun attached to it's chasis instead of a plasma rifle. What does this mean? Well, you can dodge plasma, but can you dodge bullets? One of the two bosses of the game.



The Cyberdemon
It's like a big minotaur with one robotic leg and a big rocket launcher. You might survive on rocket. But two? Personally, I've never seen it happen without the use of cheats. Tough to kill and one of the two main bosses of the game.





I should really be getting some sleep now since it's very early in the morning but I can't stop this until I've finished. Know what I mean?

Weapons
Since the Zombiemen die quite quickly but the Cyberdemons take quite a long time to hit the dirt, you need different weapons to match each one.

Fist

No limbs are lost or gained in DOOM. Therefore, you start with your fist and you never loose it, either.

Pistol

You start with one of these. You'll probably find it useful at the start, but after you get past the pinkies you might want to consider getting something better.



Shotgun


We start getting better weapons here. This one's a pretty balanced weapon and can be used for a lot of things. It is, however, worse than the...

Super Shotgun
Basically, a sawn-off double-barrelled shotgun. Packs a lot more of a punch than the previous shotgun but at the same time consumes twice as much ammo in each shot.














Chaingun
Basically just a pistol with a much faster rate of fire. All purpose weapon, pretty much equally as useful against any type of monster (except for bosses and maybe Arch-Viles).

Rocket Launcher
Pretty useful at taking out the bigger and badder of the monsters. Despite looking pretty nasty, it'll still take a few dozens of rockets to take out a Cyberdemon or Spider Mastermind. Oh, and please be careful not to fire that thing where the blast radius could really maim you.

Plasma Rifle

Just the thing to use if you want to give those aliens a taste of their own medicine. The shots aren't so different to that of the Arachnotron.















BFG-9000 ("Oh Yeeeees!")
Big Fxxxing gun. Use it if you want to paint the walls with the insides, blood and guts of your foes. Just remember that it uses the same ammo as the plasma rifle and each shot consumes 40 rounds. Don't mind shooting it at point-blank range, either: the blast doesn't seem to even bother you.